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BlueBat Games helps game developers socialize their games on the web and mobile space through the use of the innovative BlueBox Engine.
Former EA colleagues and now co-founders Kenny Huang (CEO) and Tim Harris (CTO) of BlueBat decided they’d build an engine first, when they founded in BlueBatGames in 2011 in Vancouver, BC . It’s not been a straight flight-path getting to this point, but with finely tuned bat-like sonar they’re hitting a real sweet spot in the gaming business.
Wantering helps you discover clothes you’ll love. They do this by crawling the web for the hottest products, and recommending the ones that match our user’s personal style. They are building the easiest and most elegant way to shop online. They are getting there by using big data and machine learning to create the world’s richest taste graph.
Wantering analyzes over 100 million data points for you in what they call the “WantRank” algorithm. Wantering can help narrow down your search and point you to the best deal by deal, brand, category, color, print, fabric, or any other category. Then, the web platform can take you to a destination to purchase.
On August 27, 2013 Kickstarter has announced via a teaser page on its website that it will soon offer its crowdfunding services in both Australia and New Zealand. The only other non-US countries Kickstarter is available in are Canada and the UK. [Source…
New Cancer-Fighting Game App Goes Global Cigna teams with HopeLab to promote research-based Re-Mission 2 games worldwide (NEWSCANADA) TECHWATCH – Global health service company Cigna is on a mission: to get HopeLab’s cancer-fighting game app…
New Dressup Adventure Game with 20 Levels For Girls For iPhone or iPad Mumbai based mobile app development company, Internet Design Zone today introduces Angie’s Dream – A Dressup Adventure, its brand new dressup game for iOS devices. (NEWSCANADA…
Technology-Watch.Network Canadian News ,Sports Business &Technology Knight Control Soft Launch August 7th, 2013 – Australia, Canada and NZ - Published on 08/07/13 Knight Control, the hack and slash roleplaying game being developed…
Technology-Watch.Network Canadian News, Sports Business &Technology Android Apps You Didn’t Know About Published on Aug 2, 2013 One of my favorite features given to us Android users is live wallpapers! Just as I…
Seed accelerators have exploded onto the startup scene in Canada, with well over 20 accelerator and accelerator-like programs now in place. For the past five months, MaRS Data Catalyst has been taking a closer look at Canadian accelerators and their impact.
By Michael Carney On July 22, 2013 On Friday, ContentDJ founder Jerry Tian published a blog post addressing the issue of “Why Canada Has No Big Tech Companies” – Nortel is dead and RIM is quite obviously dying, he points out. Tian, who was himself…
Technology-Watch.Network Canadian News ,Sports Business &Technology BlackBerry Q10 Review Published on Jun 30, 2013 BlackBerry Q10 Review The BlackBerry Q10 is the second BlackBerry 10 device to launch in the United States and…
On Monday, June 24th, 2013 at 6:00pm Telefónica partnered with Mobile Monday Silicon Valley for Truth About Millennials. This event was held at the 2013 Mobile Commerce World conference. This event was held so that Telefónica could show their research on Millennials.
Here is some background information about Telefónica's study on Millennials:
Telefónica in partnership with the Financial Times, commissioned 12,171 online quantitative interviews among Millennials, aged 18-30, across 27 countries in six regions including North America, Latin America, Western Europe, Central and Eastern Europe, Asia, and Middle East & Africa. Penn Schoen Berland conducted the 190 question survey from 11 January – 4 February 2013.
Millennials from Argentina, Australia, Brazil, Canada, Chile, China, Colombia, Czech Republic, Egypt, France, Germany, India, Israel, Italy, Japan, Kingdom of Saudi Arabia, Korea, Mexico, Peru, Poland, Russia, South Africa, Spain, Turkey, United Kingdom, United States and Venezuela were surveyed. Country sample sizes represented in the global number are weighted by the percent of the population in each country with access to the Internet. The global margin of error is +/-.9 percent.